WE.screen - collaborative augmented reality (2019)
The underlying technology of augmented reality has the potential to change long-distance and local exploration, interaction and collaboration on digital objects or scenarios. However, as of yet, research on the potentials, limitations and workings of augmented reality collaboration is limited. We developed an augmented reality research tool called WE.screen to study user collaboration in augmented reality and if an ambiguous goal affects the level of teamwork (collaboration) between users.
WE.screen lets users collaborate on solving different puzzle scenarios in augmented reality. WE.screen was specifically designed with the focus on puzzle-solving games, since the format of puzzle games presents an easy clear and well-understood goal for users to complete, allowing us to effectively research collaboration. WE.screen allows up to four users to interact and solve a puzzle together. Each user has his or her own augmented reality, but players are working together on the 'common ground' of an overview screen, which shows their progress and the results.
WE.screen was created as the final project for the graduate course Human-Computer Interaction and Visualization at Leiden University with Marianne Bossema.